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Textures (Updated)
Category Nintendo Switch
Game
Section
Super Mario 64
Submitter Random Talking Bush
Size 1.40 MB (777x2910)
Format PNG (image/png)
Hits 20,674
Comments 22

Textures (Updated)
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Nov 10, 2024, 9:16 AM
what hapened to the wingcap textures
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May 14, 2024, 1:44 AM
@MiguelPescado and MG12: In hindsight, I should've gone with a different arrangement for that in the first place, so I went and did so (now it's open, half-blink, full-blink and surprise instead of surprise, open, half-blink, and full-blink).
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May 14, 2024, 12:49 AM
@MG12, that's because the first Peach eyes aren't for the blink animation, they're for the surprised look she gives Mario at the end of the game.
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Nov 3, 2023, 3:42 AM
Why does mario have 3 blink frames, if peach has 4 and lakitu has 1
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Dec 27, 2022, 2:00 PM
Most of these aren't even AI upscales, but just linear upscales with higher res alpha channels, or certain AI upscaled components over a linear upscale of another texture.
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Sep 17, 2022, 10:10 PM
god these upscales don't look good at all
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Aug 18, 2021, 1:02 AM *
These are... surprisingly smooth, for being remastered.
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May 25, 2021, 3:12 PM
ToonAlexSora007 i know right? they couldn't polish the coin switch texture? come on, Nintendo.
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Dec 29, 2020, 7:33 PM
I've seen the blue star box texture in-game, and man, it looks like a PS1 texture, making it look half-updated.
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Nov 17, 2020, 4:02 PM
i love how mario's eyes have so many jpeg artifacts yet the M on his hat is perfect quality
thanks nintendo
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Oct 3, 2020, 9:04 AM
Bup is too sacred to be ruined.
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Oct 2, 2020, 7:27 AM
bup is missing
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Sep 29, 2020, 8:09 AM
Hm... I don't see Toad...
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Sep 21, 2020, 8:43 AM
peach has some nice lips.
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Sep 20, 2020, 2:07 PM
@ParappaDaRappa: Offzip to decompress, and a QuickBMS script to put RGBA DDS headers on 'em. Didn't take long to extract 'em that way, most of the time went into the organization.

But that being said, there really aren't that many updated textures in the first place. While I could've put them into a ZIP, then that means people would have to download/extract 'em just to have a look at what's updated, whereas having a sheet makes it easy to tell from a glance, and if people wanted to use 'em for their models it wouldn't take long to crop them.
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Sep 20, 2020, 11:23 AM
@RTB how hard was it to rip these textures?
it took me a while to figure out how to decompress and import them into gimp
also i think these should be in a zip file incase someone wants to use them in a project so they dont have to crop them
just a suggestion
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Sep 20, 2020, 12:07 AM *
@Proking235: I sorta threw that in as a joke (most of the things from said "iceberg" are completely outlandish), but yeah considering they are pretty similar in appearance that I thought it actually was. I've edited the sheet to remove that note now.
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Sep 20, 2020, 12:04 AM *
Looks like someones been reading too much SM64 Iceberg. Bowser's Bomb pedestals are not Wigglers segments. They are King Bob-ombs hands.
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Sep 19, 2020, 8:58 PM
theres actually the key and beta font in the textures for 3das
not upscaled
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Sep 19, 2020, 11:53 AM
i think it's the same.
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Sep 19, 2020, 11:21 AM
Is there a new model of Mario that we're supposed to use? Or is it the same Mario 64 model from the original game?
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Sep 19, 2020, 10:22 AM
So fast...
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