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Metal Mario Trophy
Category GameCube
Game
Section
Trophies
Submitter Mr. C
Size 19.65 KB (168x300)
Format PNG (image/png)
Hits 9,850
Comments 2

Metal Mario Trophy
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Nov 30, 2021, 2:37 PM
@IkaMusumeFan06: Because reflective effects are very, VERY processor heavy. Hard-mapping a reflected texture takes up much fewer resources than re-rendering the surroundings on the reflective surface. (This is why Fountain of Dreams has enough of a lagging problem in four-player matches to be banned in doubles tournaments.)
It's usually more than good enough; you probably never would have even noticed if not looking at the texture rip.
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Apr 27, 2021, 1:51 PM
Why the Yoshi's Island stage is reflected?
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